![]() ![]() Knowledge of sound design and voice over implementation methods.ProTools, Nuendo, Reaper, Izotope, Waves, Native Instruments) and techniques Proficiency with sound design creation tools (i.e.Sound Design, Voice Over, Technology, Player Experience) Familiarity with the holistic game audio process (i.e.Available to work full-time hours for 10-12 week at our Santa Monica Headquarters (subject to change based on COVID-19 restrictions).Currently enrolled in a college, university or non degree program.Ensure quality of asset output by playtesting and gathering daily feedback on your content from your team and discipline.Record, edit, and design sound effects using industry standard methods and tools.Collaborate with central teams to ensure thematic consistency across in-game and out of game features.Collaborate with other disciplines to understand appropriate processes for audio content delivery.Develop constructive working relationships with others to achieve team goals.Contribute to the development and execution of audio for characters, skin-lines or other recurring features.Please note, you will not be involved in the creation or production of music. With direction and feedback, you can hit the quality of your craft, and are always hungry to apply what you have learned to the next challenge. You will also be endlessly creative, and motivated to level up in craft and process to make your ideas a reality for players. As a member of the audio discipline, you’ll strive to find ways to teach and level up those around you while continuing to challenge and grow yourself.Īs a Sound Design Intern on League of Legends or Legends of Runeterra, you will be focused on designing sound and audio content for various product teams, with creative guidance and insight from product leads and initiative audio leads. Using your passion, creativity, and critical thinking you will help guide team decisions and provide valuable feedback to your peers. ![]() Joining efforts with a multidisciplinary team, you’ll help drive projects from their inception. Logging or recordings and general organisation of computer files and samples in the studio archives.As a Sound Designer, your technical and creative audio skills will combine to bring life to the broad range of characters and experiences in our games. Installation of plug-ins, sample packs, switching between mac and pc platforms. Optimisation of studio computer equipment for latency, cpu efficiency etc. Ability to solder, test and fix faults will be valuable. General maintenance of studio equipment and instruments. Mixing tracks to produce a final ‘master’ track Operating recording equipment and adding effects Working with software and outboard effects and processors Setting up of microphones and other equipment in the studio from vocal recordings to drum sessions. Planning and assisting recording sessions with producers and artists This role will be best suited to applicants with an excellent attention to detail, problem solving skills and patience all with the ability to provide results of the highest quality whilst meeting strict deadlines. Also, an understanding of the technical expertise required to know which pieces of hardware equipment are best for a particular purpose and how to operate such equipment, are an added bonus. An engineering school background is not essential, however you must be well-versed in all different aspects of recording technology, excellent with software, and have a deep understanding of digital multitrack recording programs such as Logic Pro/Pro Tools/Ableton etc to working confidently in live sessions recording guitars, drums and so on.Īdvanced computer skills to manipulate sound editing and controlling software, as well as the ability to identify the proper pitch, volume or effects for each sound involved in a recording will be vital. The ideal candidate will be a bright, friendly and well organised student or recent graduate with a passion for music. Moving forward, our aim is to cultivate a collaborative group of arts and technology enthusiasts committed to taking our members through new adventures in music. ![]() Paul's debut single 'Landcruisin' to acclaim. In March 2016 the company released artist A. The Paul Institute is a new music company founded in London by Jai Paul, Anup Paul and Muz Azar. Engineers based in London will be at an advantage, but exceptional mixing engineers based elsewhere may be considered too. The Institute is looking for a talented studio engineer to begin work immediately on a part-time/internship basis. ![]()
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